Thursday, November 20, 2008

Gitaroo Man Lives! + Soundtrack

Gitaroo Man is a video game originally developed for the Sony PlayStation 2, published by Koei and developed by iNiS, with visual production by 326 (Mitsuru Nakamura) and music performed by COIL. The player character is U-1 ("Yūichi": a common Japanese boys' name; pronounced "you-one" in the North American and European releases), a young boy who is frequently ridiculed by classmates and passed over by Little Pico, the girl of his dreams. The story proper begins when Puma, a dog with the ability to speak, teaches U-1 to play the guitar, simultaneously teaching the controls of the game to the player, and subsequently revealing to him that he is the last legendary hero of Planet Gitaroo, a title which makes him a target for many varied individuals.

Despite a number of positive reviews, the North American and European versions of Gitaroo Man were produced in very low quantites by Koei and, as a result, have become somewhat rare, and is regarded as a cult video game.

In 2006, a Gitaroo Man port was released for Sony's PSP console. Gitaroo Man Lives! is a direct port of the PS2 game, but with two new songs that can be played in 'Duet' mode, a newly introduced cooperative mode. The songs are 'Metal Header', a rap/rock track, and 'Toda Pasión', a fast-paced samba number, similar to a Carlos Santana song. The game features Wi-Fi multiplayer and the ability to choose easy or normal difficulty settings, a feature which was only vaguely available in the original PS2 game as the unlockable 'Master's play'.


Gameplay

Each battle comprises a separate level, divided into five types of sections:

* Charge: Successful notes charge up energy for battle.

* Attack: Successful notes deplete enemy's energy. Misses deplete player's energy.

* Guard: Successful presses avoid attack. Misses deplete player's energy.

* Harmony: Same as Attack phase, although this is not broken up by Guard phases.

* End: Same as Harmony, but player's energy does not deplete if notes are missed.


The exceptions to this format are "Void", which is purely Guard phase, and "Legendary Theme (Acoustic)" which is purely Attack phase. These songs, as well as "Overpass/Legendary Theme (Album Version)" are excluded from the multiplayer mode.

Each level typically opens with a Charge phase, in which the player increases their health through playing the Gitaroo. A series of alternating Attack and Guard phases follows, in which the player attempts to drop his opponent's health bar by playing the Gitaroo, and avoids the same by dodging incoming attacks, respectively. If the player survives until the end of the song, then he must complete the Harmony phase to finish the level. The opponent's health bar doesn't so much represent his/her health as it does the progress through the song. If a player does not deal enough damage to an opponent by the end of a segment, that segment will be repeated (with the exception of some levels, most battle phases have two different tunes per segment, that are randomly selected each time a level is played.)

During the Charge, Attack, and Harmony phases, a line called the "trace line" scrolls toward a dot in the center of the screen (the "attack point") from outside of the visible area. There are yellow circles with orange tails on the trace line (called "phrase bars") corresponding to the rhythm of the song. When the beginning of a phrase bar reaches the attack point, the player must follow the direction of the trace line with the analogue stick while simultaneously pressing any face button for the duration of each phase bar.

In the Charge phase, successfully completing a phase bar grants the player a little more health; in Attack phases, completing phase bars drops the opponent's health, while missing them drops a little of the player's health. The Harmony phase acts the same as an Attack phase, but at this point the enemy's health is irrelevant. The magnitude of the gain in health or drop in opponent's health depends on how accurately the player hit the phase bar. Long phase bars can give their effect a second time if the button is released before the end of the bar, the bonus being greater the longer the button is held.

The phase bars tie into the music by fading in Gitaroo Man's guitar track in the song when they are hit, and causing it to fade back out when missed. Thus, the quality of the player's game playing ties in with the quality of Gitaroo Man's guitar playing.

The Guard phase differs in that the player is responsible for pressing one of the four buttons on the controller at the correct time; the analog stick is not used. Corresponding to the layout of these buttons, a triangle scrolls in from the top of the screen, a circle from the right, a square from the left, and an X from the bottom. When these icons hit the aforementioned attack point in the center, usually following the rhythm of the opponent's part of the music, the player must press the corresponding button to avoid losing health.

Most of the game's music uses a call and response pattern in order to allow for alternating Attack and Guard phases, with Gitaroo Man and his rival dominant in each respectively. The Charge and Harmony phases are typical intros and codas, with the rival tending to musically dominate the Charge phase, and Harmony phase led by Gitaroo Man.

Awards

Received IGN's award for Best PSP Music Game of 2006.

Platform: PSP
File type: ISO
Language: English
http://rapidshare.com/files/22582335/Gitaroo_Man_Lives.part01.rar
http://rapidshare.com/files/22582560/Gitaroo_Man_Lives.part02.rar
http://rapidshare.com/files/22582408/Gitaroo_Man_Lives.part03.rar
http://rapidshare.com/files/22581917/Gitaroo_Man_Lives.part04.rar
http://rapidshare.com/files/22580386/Gitaroo_Man_Lives.part05.rar
http://rapidshare.com/files/22580514/Gitaroo_Man_Lives.part06.rar
http://rapidshare.com/files/22580516/Gitaroo_Man_Lives.part07.rar
http://rapidshare.com/files/22579031/Gitaroo_Man_Lives.part08.rar

Soundtrack


The Gitaroo Man Original Soundtrack is an audio CD released in 2001, containing the majority of the songs found in the PS2 video game Gitaroo Man. While it is missing the background music played during the Collection viewing mode and the Master Mode versions of songs, it does have four Ropeland remixes of other songs.

1) Soft Machine (Opening Theme)
2) Boogie for an Afternoon
3) Twisted Reality
4) Flyin’ to Your Heart
5) ‘Bee’ Jam Blues
6) VOID
7) Nuff Respect Featuring “NAHKI”
8) The Legendary Theme (Acoustic Version)
9) Born to be Bone
10) Tainted Lovers
11) Overpass
12) The Legendary Theme (Album Version)
13) Resurrection
14) 21st Century Boy (Ending Theme)

Bonus Tracks
15) Twisted Reality (Ropeland Mix)
16) The Legendary Theme (Acoustic Version - Ropeland Mix)
17) The Legendary Theme (Album Version - Ropeland Mix)
18) Resurrection (Ropeland Mix)

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